The do was arranged by Mark Thornton from Mostly Books and the
Ben’s clues for worldbuilding, many based on examples that I rejected for Big Engine:
- If you can remove the sf element and still have a story, it’s not sf. (1)
- You can’t change just one thing. There must be consequences to your change. (2)
- The world must make sense to the people in it. (3)
- There must be limitations to your world. (4)
- Only have other races if there is something about them that could never be human. (5)
- You're not limited by an effects budget in a book. Go mad!
Photos may follow.
- Big Engine reject: a story that was allegedly on an alien world but was basically a 1930s Chicago gangster adventure, so should have been set in 1930s Chicago.
- Big Engine reject: a world in which the Cuban Missile Crisis ended in nuclear war; 40 years later, background radiation is so high that the race can only breed by cloning. And yet everything else is the same as now: US still a superpower, no nuclear winter ...
- Big Engine reject: the European parliament outlaws women, making all of Europe male and gay and reproducing by cloning. A fearless underground women’s resistance army is determined to smash the reproduction centres and make European blokes hetero again. This was meant to be a dire warning about the perils of ideology and cloning but ended as merely dire.
- ‘Frodo, you must throw the One Ring into the fires of Mount Doom. Now we’ll just ask the giant eagles to fly us down to Mordor and be home for tea.’
- Elves add nothing!